#ifndef FAESSER_H
#define FAESSER_H
#include <GL/gl.h>

void draw_fass_blau();
void draw_fass_rot();
void draw_faesser(int anz);
void draw_faesser_pallete(GLuint farbe);
void draw_faesser_pallete_rot();
void draw_faesser_pallete_blau();


void draw_palleten_stapel(float _x, float _y, float _z, int laenge, int breite, int hoehe,GLuint farbe);
void draw_palleten_berg_blau();
void draw_palleten_berg_rot();
void draw_palleten_berg();

#endif
